Published by SYNTHCRѺ on January 28th.
This project is hosted in GitHub: GitHub repo
You can also view/downloads the cursors on RW Designer: Kheel v0.0.1
A changelog for this project can be found in the GitHub repo.
Below is a copy of the README from the GitHub repo.
Copyright (C) 2025 John Mortimore (Synthcro)
Released under the CC BY-NC 4.0 license
The one and only goal of this project is to create a tool that feels organic. In other words, if you weren't told you were using a custom set, the idea shouldn't even occur to you. You don't normally think about your cursor; it's just a tool that you use. This is a tool, it should not be flashy, it should not draw your attention, it should just work, and you shouldn't think about it when you use it.
To this end, the realm of design possibilities is limited in that any radical change to the cursors in use by Microsoft and Apple today would break the one rule.
This set will not be complete until all the following technical requirements are met:
1. A cursor for all supported roles on Windows 10 and earlier.
2. Each cursor will be available in 32x32, 48x48, 64x64, 96x96, and 128x128 pixels.
3. Designs will be available in both "White with black outline" and "black with white outline" color schemes.
4. Any chiral designs will be available in both left and right-handedness.
Since I am much more accustomed to Windows than Mac, I chose to default to the "white with black outline" color scheme that has been the default for Microsoft since Windows 1.0. That said, a version of this set will be available with an inverted colors scheme.
I kept the default cursor as an arrow tilted at 22.5°; the angle established by Xerox's Palo Alto Research Center when they released the Xerox Alto in 1973 and the same angle used today by both Windows and Apple. After 50 years of dominance, any other shape or angle would feel alien to most computer users.
After many iterations, I ended up with a design that blends features and concepts of the various mice employed by Microsoft and Apple over the years. My design has a shorter tail which is in line with every version of Mac since the Apple System 1.0 and every version of Windows since Windows Vista. Its larger head size is comparable with Windows Vista and later. It features antialiasing like what was introduced with Windows Vista and macOS 10.4 Tiger. And it
lacks shadows while using a minimal gradient as seen in Windows 8 and later.
However, unlike Microsoft and Apple, my design features a tail that extends at the same angle as the pointer (22.5°) instead of that irregular nonsense they went with. And unlike Windows, my design has a boarder thickness that scales with the cursor instead of remaining at 1 px.
The loading cursors ("busy" and "working in background" in Windows) is the one area with less rigidly established norms. While almost always animated, these have been represented with a variety of symbols over the years including spinning disks and rings, hourglasses, and wristwatches, among others. Often, the "working in background" cursor will feature a shrunken version of the "busy" cursor placed to the side of the default arrow cursor. I wanted to stick to
that design motif, but with a slight variation.
After experimenting with more complex animated designs that always seemed to go against our design philosophy, I eventually settled on a rotating dot matrices. The "busy" cursor is a 3x3 grid with a center dot that is always on and a line of five other dots that cycle around the center. The "working in background" cursor features a proportional 2x2 grid where a single dot is always off, and it moves around the grid in a circle. I quite like that it matches the motif without relying on a scaling transformation.
I experimented with the designs cycling once per second (1 Hz), and that just felt too slow. I think, particularly when using a fast computer, you want to feel like your PC is doing things fast, especially when you're waiting on it. And even though there is no connection between your cursor's frequency and your CPU, a fast spinner feels less painful to watch than a slow one. So I tried faster speeds and eventually settled on 1.25 Hz as anything faster started to feel
obnoxious.
Designs for the other roles are in the works but are not yet ready for review.
Michael (Posy) de Boar's video contains an excellent breakdown on mouse cursor history.
Find out how Vista icons differ from XP icons.
See how RealWorld Icon Editor handles Vista icons.