RealWorld Graphics is not a formal company. We have chosen this name to brand our software and services. RealWorld Graphics has two members, Vlastimil Miléř and Jan Miléř.
Vlastimil MiléřI take care of this website and do most of the programming on all the RealWorld applications. From time to time, I also create icons and cursors. I usually do it for fun or to prove that a concept in the software works and delivers the right results. If you are interested in future development of RealWorld applications, feel free to read my blog. You can also reach me on my email (vlastimil.miler@rw-designer.com). |
Jan MiléřIf you order larger number of icons from us, it would most likely be me designing them. I also contribute to the development of our applications. Being a photographer, my focus is photography-related image filters. Check out my photos (website is in Czech language) or send me an email (jan.miler@rw-designer.com). |
In the beginning there was just one application and it was called RealWorld Designer. It was a jack-of-all-trades kind of application and a bit hard to use. It has evolved, and currently there are 4 specialized applications based on RealWorld Designer available. They share a common core and add functionality specific to their areas.
The main principle of RealWorld Designer was expressed centuries ago by Aristotle: The whole is more than the sum of its parts.
RealWorld Designer values are the core principles that were in mind of the developers while making crucial decisions. In the end, it is the values that make the final product unique.
The whole is more than the sum of its parts. Actually, we want the whole to be the product of its N parts:
whole = pow(part, N).
Here you go, the power is the mathematical function. And the goal is achieved by designing the application in this manner. The software is composed from small, well defined parts. Each new part multiplies the total utility.
Connect what no one has connected before. Nobody is interested in just another clone of an already existing thing. A commercial product cannot afford to be a copycat. Combine, experiment, improve.
Examples: first 2D/3D combo, first raster editor with mouse gestures, interface for drawing tools with possibility to create meta-tools.
Be aware of where you want to go. Do not fake it and do not take shortcuts, or you'll have to walk the path again in the future. If the path is too long, walk only half the distance, but make sure that every step counts.
KISS stands for Keep It Simple, Silly. And we try to keep it simple (for the end user). If there is only one answer to a question, do not bother the user with the question at all.
Example: RealWorld Cursor Editor supports .ani files with custom frame sequence. If a frame repeats multiple times, it can be only saved once and referenced multiple times. End users are unaware of this, because it is automated. Another one: RealWorld Photos can losslessly modify jpeg pictures, but it is not apparent and it just works, without any fuss.
Nobody is perfect and knows everything. Making mistakes is only human. Listen to what users have to say, think about it and act when the time is right.