If you apply this to the same image over and over you end up with a kindy crossy blur, try it.
Code
Configuration
Configuration.AddSlider("density", "Density Percentage", "", 1, 100, 4);
Configuration.AddSlider("scale", "Scale", "", 1, 100, 4);
Configuration.AddSlider("scale", "Scale", "", 1, 100, 4);
Execution
// Joel Besada
// https://github.com/JoelBesada/JSManipulate
// Plus PAEz touch here and there
this.mixColors = function(t, rgb1, rgb2){
var r = this.linearInterpolate(t,rgb1 >> 16 & 255,rgb2 >> 16 & 255);
var g = this.linearInterpolate(t,rgb1 >> 8 & 255,rgb2 >> 8 & 255);
var b = this.linearInterpolate(t,rgb1 & 255,rgb2 & 255);
var a = this.linearInterpolate(t,rgb1 >> 24 & 255,rgb2 >> 24 & 255);
return b | (g << 8) | (r << 16) | (a << 24);
}
this.linearInterpolate = function(t,a,b){
return a + t * (b-a);
}
filter = function(distance, density, mix) {
var output = Document.RasterImage;
var width = output.sizeX;
var height = output.sizeY;
var input = Document.Duplicate();
input = input.RasterImage;
var numShapes = parseInt(2*density*width * height / (distance + 1));
for(var i = 0; i < numShapes; i++){
var x = (Math.random()*Math.pow(2,32) & 0x7fffffff) % width;
var y = (Math.random()*Math.pow(2,32) & 0x7fffffff) % height;
var length = (Math.random()*Math.pow(2,32)) % distance + 1;
var rgb2 = input.GetPixel(x,y,0,0);
for (var x1 = x-length; x1 < x+length+1; x1++) {
if(x1 >= 0 && x1 < width){
var rgb1 = output.GetPixel(x1,y,0,0);
var mixedRGB = mixColors(mix,rgb1,rgb2)
output.SetPixel(x1,y,0,0,mixedRGB);
}
}
for (var y1 = y-length; y1 < y+length+1; y1++) {
if(y1 >= 0 && y1 < height){
var rgb1 = output.GetPixel(x,y1,0,0);
var mixedRGB = mixColors(mix,rgb1,rgb2)
output.SetPixel(x,y1,0,0,mixedRGB);
}
}
}
}
var size = Configuration.size;
var density = Configuration.density/100;
var mix = Configuration.mix/100;
filter(size, density, mix);
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