Code
Configuration
Configuration.AddSlider("size", "Distance", "Be warned, the larger the size the longer it will take.", 1, 100, 8);
Configuration.AddSlider("density", "Density Percentage", "", 1, 100, 50);
Configuration.AddSlider("mix", "Mix Percentage", "Who much of the smear to mix with orginal image, 1 will replace the image.", 1, 100, 50);
Execution
// Joel Besada
// https://github.com/JoelBesada/JSManipulate
// Plus PAEz touch here and there
this.mixColors = function(t, rgb1, rgb2){
var r = this.linearInterpolate(t,rgb1 >> 16 & 255,rgb2 >> 16 & 255);
var g = this.linearInterpolate(t,rgb1 >> 8 & 255,rgb2 >> 8 & 255);
var b = this.linearInterpolate(t,rgb1 & 255,rgb2 & 255);
var a = this.linearInterpolate(t,rgb1 >> 24 & 255,rgb2 >> 24 & 255);
return b | (g << 8) | (r << 16) | (a << 24);
}
this.linearInterpolate = function(t,a,b){
return a + t * (b-a);
}
filter = function(size, density, mix) {
var output = Document.RasterImage;
var width = output.sizeX;
var height = output.sizeY;
var input = Document.Duplicate();
input = input.RasterImage;
var radius = size+1;
var radius2 = radius*radius;
var numShapes = parseInt(2*density/30*width*height / 2);
for(var i = 0; i < numShapes; i++){
var sx = (Math.random()*Math.pow(2,32) & 0x7fffffff) % width;
var sy = (Math.random()*Math.pow(2,32) & 0x7fffffff) % height;
var rgb2 = input.GetPixel(sx,sy,0,0);;
for(var x = sx - radius; x < sx + radius + 1; x++){
for(var y = sy - radius; y < sy + radius + 1; y++){
if (x >= 0 && x < width && y >= 0 && y < height) {
var rgb1 = output.GetPixel(x,y,0,0);;
var mixedRGB = mixColors(mix,rgb1,rgb2)
output.SetPixel(x,y,0,0,mixedRGB);
}
}
}
}
}
var size = Configuration.size;
var density = Configuration.density/100;
var mix = Configuration.mix/100;
filter(size, density, mix);
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