Nr. | Original expression | Translated expression | ||
---|---|---|---|---|
4101 | Up | Subir | ![]() | |
4102 | Up-Down | ![]() | ||
4103 | Up-Left | ![]() | ||
4104 | Up-Right | ![]() | ||
4105 | Update | Actualizar | ![]() | |
4106 | Update and save | ![]() | ||
4107 | Upload | Subir | ![]() | |
4108 | Upper left corner: | ![]() | ||
4109 | Upper part height [pixels] | ![]() | ||
4110 | Upper right corner: | ![]() | ||
4111 | Use | ![]() | ||
4112 | Use .rli format | ![]() | ||
4113 | Use a height map to displace pixels in the image. Height gradient defines the displacement direction and amount. | ![]() | ||
4114 | Use active colors | ![]() | ||
4115 | Use an environment map that would reflect from the beveled image. | ![]() | ||
4116 | Use color of nearest pixel. | ![]() | ||
4117 | Use combination of resampling and retargeting to adjust image dimensions (and aspect ratio) while preserving content. | ![]() | ||
4118 | Use default database | ![]() | ||
4119 | Use desktop size | ![]() | ||
4120 | Use linear interpolation of pixel colors. | ![]() |
Find out how Vista icons differ from XP icons.
See how RealWorld Icon Editor handles Vista icons.