Nr. | Original expression | Translated expression | ||
---|---|---|---|---|
601 | Rotate left | تدوير لليسار | ||
602 | Rotate object | |||
603 | Rotate right | تدوير لليمين | ||
604 | Rotate the camera clockwise by 90 degrees. | |||
605 | Rotate the camera counter-clockwise by 90 degrees. | |||
606 | Rotate the component by the angle specified by 4th number. The first 3 numbers and origin define rotation axis. | |||
607 | Rotate the object by %i degrees. To rotate around different axis, look at the object from another side. | |||
608 | Rotation angle: | زاوية الدوران: | ||
609 | Rotation axis: | محور الدوران: | ||
610 | Rotation mode | نمط التدوير | ||
611 | Rounded box | صندوق مستدير الزوايا | ||
612 | Rounding | |||
613 | Save &as... | &حفظ باسم... | ||
614 | Save Document | حفظ المستند | ||
615 | Save Unicorn3D File | |||
616 | Save changes to %s ? | ؟ %s حفظ التغييرات الى | ||
617 | Save component... | |||
618 | Save object... | |||
619 | Save the active document with a new name. | حفظ المستند النشط باسم جديد | ||
620 | Save the active document. | حفظ المستند النشط |
Find out how Vista icons differ from XP icons.
See how RealWorld Icon Editor handles Vista icons.