Nr. | Original expression | Translated expression | ||
---|---|---|---|---|
101 | 3D layer | |||
102 | 3D scenes are converted to images using following preconfigured rendering devices. | |||
103 | 4-bits palette | |||
104 | 4-bits palette RLE compressed | |||
105 | 8-bits palette | |||
106 | 8-bits palette RLE compressed | |||
107 | < not set > | |||
108 | <- | |||
109 | <name> | |||
110 | <using default> | |||
111 | A constant used when evaluating the fractals (except Mandelbrot set). Change the value by clicking in the square or by entering numbers directly. | |||
112 | A raster image is a rectangular area of dots called pixels. A picture is created by assigning each dot a color using various drawing tools. All photographs and most pictures found on the web are in fact raster images. | |||
113 | A rectangle can be mapped onto a Bézier patch. | |||
114 | A rectangle can be moved, scaled in X and Y directions and rotated. | |||
115 | A rectangle can be turn into arbitrary convex quadrangle as if it were rotated in 3D space and projected back using perspective projection. | |||
116 | A rentangle representing the viewport of the view with the given ID will be displayed and can be dragged. | |||
117 | A short description of this operation displayed in status bar or tooltip. | |||
118 | A temporary folder, where processed files are put by default. | |||
119 | A vector image consists of geometric shapes like ellipses, lines, rectangles or glyphs. Individual shapes can be modified at any time and can be filled with solid colors, patterns or color gradients. | |||
120 | About RealWorld Paint |