Nr. | Original expression | Translated expression | ||
---|---|---|---|---|
1781 | Unsharp mask | |||
1782 | Unsharp mask... | |||
1783 | Unspecified | Non especificat | ||
1784 | Up | Sus | ||
1785 | Up-Left | |||
1786 | Up-Right | |||
1787 | Update | Actualizar | ||
1788 | Update and save metadata | |||
1789 | Upload | Cargar | ||
1790 | Upper left corner: | |||
1791 | Upper right corner: | |||
1792 | Use | |||
1793 | Use a height map to displace pixels in the image. Height gradient defines the displacement direction and amount. | Utilizar una mapa de nautor per desplaçar los pixèls dins l'image. Lo gradient de nautor definis la direction e la valor del desplaçament. | ||
1794 | Use an environment map that would reflect from the beveled image. | |||
1795 | Use color of nearest pixel. | |||
1796 | Use combination of resampling and retargeting to adjust image dimensions (and aspect ratio) while preserving content. | |||
1797 | Use default cursor | |||
1798 | Use default database | |||
1799 | Use desktop size | |||
1800 | Use linear interpolation of pixel colors. |
Find out how Vista icons differ from XP icons.
See how RealWorld Icon Editor handles Vista icons.