Nr. | Original expression | Translated expression | ||
---|---|---|---|---|
121 | 8-bits palette | 8-bits palette | ||
122 | 8-bits palette RLE compressed | 8-bits palette RLE compressed | ||
123 | < add new effect > | < add new effect > | ||
124 | < not set > | < not set > | ||
125 | <- | « | ||
126 | << Back | |||
127 | <name> | <name> | ||
128 | <not set> | <not set> | ||
129 | <using default> | file is default | ||
130 | A constant used when evaluating the fractals (except Mandelbrot set). Change the value by clicking in the square or by entering numbers directly. | A constant used when evaluating the fractals (except Mandelbrot set). Change the value by clicking in the square or by entering numbers directly. | ||
131 | A mouse cursor is an image moving on the computer display showing you the mouse position. The point in the image used for clicking is called "hot spot". Mouse cursors may be animated. | A mouse cursor is an image moving on the computer display showing you the mouse position. The point in the image used for clicking is called "hot spot". Mouse cursors may be animated. | ||
132 | A raster image is a rectangular area of dots called pixels. A picture is created by assigning each dot a color using various drawing tools. All photographs and most pictures found on the web are in fact raster images. | A raster image is composed from a rectangular area of coloured dots known as pixels. Each pixel can be changed using various drawing tools. All photographs and most pictures found on the internet are raster images. | ||
133 | A rectangle can be mapped onto a Bézier patch. | A rectangle can be mapped onto a Bézier patch. | ||
134 | A rectangle can be moved, scaled in X and Y directions and rotated. | A rectangle can be moved, scaled in X and Y directions and rotated. | ||
135 | A rectangle can be turn into arbitrary convex quadrangle as if it were rotated in 3D space and projected back using perspective projection. | A rectangle can be turn into arbitrary convex quadrangle as if it were rotated in 3D space and projected back using perspective projection. | ||
136 | A rentangle representing the viewport of the view with the given ID will be displayed and can be dragged. | A rectangle representing the viewport of the view with the given ID will be displayed and can be dragged. | ||
137 | A second color for gradient filling. | A second colour for gradient filling. | ||
138 | About RealWorld Cursor Editor | |||
139 | Account | Account | ||
140 | Active color |