Nr. | Original expression | Translated expression | ||
---|---|---|---|---|
1901 | Use default database | |||
1902 | Use layered mode by default | Koristi slojevit način po zadanim postavkama | ||
1903 | Use linear interpolation of pixel colors. | |||
1904 | Use multiple processors when displaying image in raster editor. | |||
1905 | Use the "%s" tool and draw a bubble around it. | |||
1906 | Use the controls to select font family, style, and size. | Koristiti kontrolu za odabir slova, obitelj, stil i veličinu. | ||
1907 | Use these controls to change size of icons in the preview window. | |||
1908 | Value | |||
1909 | Value added to the final pixel. | |||
1910 | Value in degrees specifying how much is the image rotated clockwise. | |||
1911 | Value in pixels added to current cavas size. Negative values are allowed. | Broj točaka dodan trenutnoj podlozi slike. Dozvoljen je i negativan broj. | ||
1912 | Value in pixels determining new size of the canvas. | Vrijednost u točkama koje određuju novu veličinu sloja. | ||
1913 | Values in the convolution matrix represent weights of pixels. The number of rows and columns must be odd. | |||
1914 | Vertical | |||
1915 | Vertical Split Type | |||
1916 | Vertical blur | |||
1917 | Vertical division: | |||
1918 | Vertical edge detection | Reljef okomiti pomak | ||
1919 | Vertical offset: | Okomiti pomak:\r\n | ||
1920 | View |
Find out how Vista icons differ from XP icons.
See how RealWorld Icon Editor handles Vista icons.