Nr. | Original expression | Translated expression | ||
---|---|---|---|---|
1881 | Up | Üles | ||
1882 | Up-Down | |||
1883 | Up-Left | |||
1884 | Up-Right | |||
1885 | Update | |||
1886 | Update and save | Uuenda ja salvesta | ||
1887 | Upload | Laadi üles | ||
1888 | Upper bound | |||
1889 | Upper left X | |||
1890 | Upper left Y | |||
1891 | Upper left corner: | Vasak ülanurk: | ||
1892 | Upper part height [%] | |||
1893 | Upper right X | |||
1894 | Upper right Y | |||
1895 | Upper right corner: | Parem ülanurk: | ||
1896 | Use a height map to displace pixels in the image. Height gradient defines the displacement direction and amount. | |||
1897 | Use active colors | Kasuta aktiivseid värve | ||
1898 | Use an environment map that would reflect from the beveled image. | |||
1899 | Use color of nearest pixel. | Kasuta värvi lähimat pikslit. | ||
1900 | Use combination of resampling and retargeting to adjust image dimensions (and aspect ratio) while preserving content. |
Find out how Vista icons differ from XP icons.
See how RealWorld Icon Editor handles Vista icons.