Nr. | Original expression | Translated expression | ||
---|---|---|---|---|
1901 | Use default database | Use default database | ||
1902 | Use layered mode by default | Use layered mode by default | ||
1903 | Use linear interpolation of pixel colors. | Use linear interpolation of pixel colours. | ||
1904 | Use multiple processors when displaying image in raster editor. | Use multiple processors when displaying image in raster editor. | ||
1905 | Use the "%s" tool and draw a bubble around it. | Use the "%s" tool and draw a bubble around it. | ||
1906 | Use the controls to select font family, style, and size. | Use the controls to select font family, style and size. | ||
1907 | Use these controls to change size of icons in the preview window. | |||
1908 | Value | Value | ||
1909 | Value added to the final pixel. | Value added to the final pixel. | ||
1910 | Value in degrees specifying how much is the image rotated clockwise. | Value in degrees specifying how much is the image rotated clockwise. | ||
1911 | Value in pixels added to current cavas size. Negative values are allowed. | Value in pixels added to current canvas size. Negative values are allowed. | ||
1912 | Value in pixels determining new size of the canvas. | Value in pixels determining new size of the canvas. | ||
1913 | Values in the convolution matrix represent weights of pixels. The number of rows and columns must be odd. | Values in the convolution matrix represent weights of pixels. The number of rows and columns must be odd. | ||
1914 | Vertical | Vertical | ||
1915 | Vertical Split Type | |||
1916 | Vertical blur | |||
1917 | Vertical division: | Vertical division: | ||
1918 | Vertical edge detection | Vertical edge detection | ||
1919 | Vertical offset: | Vertical offset: | ||
1920 | View | View |
Find out how Vista icons differ from XP icons.
See how RealWorld Icon Editor handles Vista icons.