Nr. | Original expression | Translated expression | ||
---|---|---|---|---|
181 | A Halo... | A halo... | ||
182 | A Lightning Maker... | A lightning maker... | ||
183 | A Little Bumpy Along... | A little bumpy along... | ||
184 | A Little Colour Adjustment... | A little colour adjustment... | ||
185 | A Little Into The Mono... | A little into the mono... | ||
186 | A Little More For The... | A little more for the... | ||
187 | A Puddle... | A Puddle... | ||
188 | A Round Kind Of Thing... | A Round Kind Of Thing... | ||
189 | A ShapeCutter... | A ShapeCutter... | ||
190 | A Smart Kind of Thing... | A Smart Kind of Thing... | ||
191 | A Warper... | A Warper... | ||
192 | A constant used when evaluating the fractals (except Mandelbrot set). Change the value by clicking in the square or by entering numbers directly. | A constant used when evaluating the fractals (except Mandelbrot set). Change the value by clicking in the square or by entering numbers directly. | ||
193 | A method for serialization of an image into a file. | A method for serialisation of an image into a file. | ||
194 | A raster image is a rectangular area of dots called pixels. A picture is created by assigning each dot a color using various drawing tools. All photographs and most pictures found on the web are in fact raster images. | A raster image is composed from a rectangular area of coloured dots known as pixels. Each pixel can be changed using various drawing tools. All photographs and most pictures found on the internet are raster images. | ||
195 | A rectangle can be mapped onto a Bézier patch. | A rectangle can be mapped onto a Bézier patch. | ||
196 | A rectangle can be moved, scaled in X and Y directions and rotated. | A rectangle can be moved, scaled in X and Y directions and rotated. | ||
197 | A rectangle can be turn into arbitrary convex quadrangle as if it were rotated in 3D space and projected back using perspective projection. | A rectangle can be turn into arbitrary convex quadrangle as if it were rotated in 3D space and projected back using perspective projection. | ||
198 | A rentangle representing the viewport of the view with the given ID will be displayed and can be dragged. | A rectangle representing the viewport of the view with the given ID will be displayed and can be dragged. | ||
199 | AAA Blender... | |||
200 | AAA Filters | AAA Filters |
Find out how Vista icons differ from XP icons.
See how RealWorld Icon Editor handles Vista icons.