Blending of colors occurs whenever:
In each scenario, there are 2 colors with opacity values and possibly a separate coverage factor.
Color blending are performed in the RGB color space. In most cases, the color channels are processed independently.
Layer blending mode is set in the lower part of the Layers panel using the Blending mode box.
Sample images:
The following images demonstrate the result of a blending operation of the two sample images. Each contains a rectangle filled with a single color with opacity decreasing to the right or downwards.
In this mode, the opacity/coverage value of the upper layer controls how much of the lower layer is visible. If the upper layer is opaque, nothing of the lower layer gets through. If the opacity of the upper layer is at X%, the final color is a sum of X% * upper_color + (100%-X%) * lower_color
Gamma correction is taken into account. Color values are linearized before the blending occurs.
Photographers may know this blending mode as Burn.
Multiplication produces the same effect as would putting 2 slides into a slide projector.
In this mode, the resulting color is obtained by multiplying the two source colors. Since the color are in range 0..1, multiplying them lowers the values (0.5*0.5 = 0.25). This means the resulting color is darker.
Photographers may know this blending mode as Dodge.
The screen mode is an inverse of the Multiply mode.
The resulting color is obtained by multiplying the inverted values of the source colors and the result is then again inverted. The resulting color is always brighter.
The color values are simply added together. If the resulting value is bigger than the maximum, the maximum is used instead.
The upper color is subtracted from the lower color. If the result is negative, 0 is used instead.
As the name indicates, the average of the 2 colors: upper_color/2 + lower_color/2
The two colors are subtracted from each other. If the result is negative, the sign is changed.
The lower value of the two colors is used.
The higher value of the two colors is used.
A combination of screen and multiply modes. Increases contrast.
The colors are converted to the HLS color space and then the Hue component is taken from the upper color and the rest from the lower color.
The colors are converted to the HLS color space and then the Saturation component is taken from the upper color and the rest from the lower color.
The colors are converted to the HLS color space and then the Brightness component is taken from the upper color and the rest from the lower color.
The colors are converted to the HLS color space and then the Hue and Saturation components are taken from the upper color and the remaining one from the lower color.
The opacity of upper layer is used to delete pixels from the lower layer.
While using the drawing tools, users can choose one of 3 in-layer blending modes called "Paint over", "Replace" and "Paint under" with button in the toolbar (see Drawing modes).
The Paint over blending mode is equal to the Normal blending mode in the layers.
The Paint under blending mode works similarly as the Paint over mode, but the colors are swapped.
In the Replace mode, the old pixels are deleted before the new pixels are drawn. Replace mode only differs from the Paint over mode, if the used color is semitransparent.
Find out how Vista icons differ from XP icons.
See how RealWorld Icon Editor handles Vista icons.