Rotate left
Rotate object
Rotate right
Rotate the camera clockwise by 90 degrees.
Rotate the camera counter-clockwise by 90 degrees.
Rotate the component by the angle specified by 4th number. The first 3 numbers and origin define rotation axis.
Rotate the object by %i degrees. To rotate around different axis, look at the object from another side.
Rotation angle:
Rotation axis:
Rotation mode
Rounded box
Rounding
Save &as...
Save Document
Save Unicorn3D File
Save changes to %s ?
Save component...
Save object...
Save the active document with a new name.
Save the active document.
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Find out how Vista icons differ from XP icons.See how RealWorld Icon Editor handles Vista icons.