Nr. | Original expression | Translated expression | ||
---|---|---|---|---|
1901 | Use default database | |||
1902 | Use layered mode by default | Emmerçar lo mòde clespa per desfaut. | ||
1903 | Use linear interpolation of pixel colors. | |||
1904 | Use multiple processors when displaying image in raster editor. | |||
1905 | Use the "%s" tool and draw a bubble around it. | |||
1906 | Use the controls to select font family, style, and size. | Utilizar los contraròtles per seleccionar la policia de caractèrs | ||
1907 | Use these controls to change size of icons in the preview window. | Utilizar aquestes contraròtles per cambiar la dimension de las icònas dins la fenèstra de previzualisacion. | ||
1908 | Value | Valor | ||
1909 | Value added to the final pixel. | |||
1910 | Value in degrees specifying how much is the image rotated clockwise. | |||
1911 | Value in pixels added to current cavas size. Negative values are allowed. | |||
1912 | Value in pixels determining new size of the canvas. | |||
1913 | Values in the convolution matrix represent weights of pixels. The number of rows and columns must be odd. | |||
1914 | Vertical | Vertical | ||
1915 | Vertical Split Type | |||
1916 | Vertical blur | |||
1917 | Vertical division: | Division vertical: | ||
1918 | Vertical edge detection | Deteccion d'un bòrd vertical | ||
1919 | Vertical offset: | Compensacion verticala: | ||
1920 | View |
Find out how Vista icons differ from XP icons.
See how RealWorld Icon Editor handles Vista icons.