Cursor Set - ᵘⁿᶠⁱⁿⁱˢʰᵉᵈ✯Republic: The Revolution ⁱⁿᵍᵃᵐᵉ ⁿ ᵉᵈⁱᵗᵉᵈ

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ᵘⁿᶠⁱⁿⁱˢʰᵉᵈ✯Republic: The Revolution ⁱⁿᵍᵃᵐᵉ ⁿ ᵉᵈⁱᵗᵉᵈ Cursors

ᵘⁿᶠⁱⁿⁱˢʰᵉᵈ✯Republic: The Revolution ⁱⁿᵍᵃᵐᵉ ⁿ ᵉᵈⁱᵗᵉᵈ
5 out of 5 stars. (2 reviews) Log-in to add your review.

Ooh, you think you can block me from gettin those two cursors?
How about I FORCE my way through with recorded footage AND cursor resize?!

*Ahem* The two cursors from the game Republic-The revolution, & edits thereof.

So...
back in 1998, a developer thought
he'd leave & open up a studio of his own, "Elixir",
to have a jab at a couple ideas of his.

Enter Republic:The revolution, a RTS title revolving about political power.

Between 1991 & 1993, a certain "union of free republics"
had collapsed into a handful of different jurisdictions,
& this game places us in a fictitious breakaway state from such union,
"Novistrana", whose name translates as "New Country"
(still a better ethymology than "Brunei", aka "over there"),
& whose headlines read witty things such as
"ДЩЧЦѪФḰДḰ ФЦПЙѪ", aka
DShchChTsĄFKjDKj FTsPĬĄ...
oh wait, maybe it's more like Croatian&Serbian!
Then it'd be "Döshchöchötsąfökjödkjö fötspĭą".

The game opens up with a quote from Tolstoy,
"The strongest of warriors are these two - time & patience".
We see a youngling(that's us), getting beaten up
as he witnesses the kidnapping of his parents by intelligence agents led by Vasily Karasov.
We're shown the same cretin rising to power as president of IfüʕdztyadId, & running amok with oppression.
We're then shown the youngling once more, as a grown up, & get to play in his shoes as he puts together a grassroots political movement, hell-bent on avenging his close ones & the rest of the regime's victims.

Such charming premise, models, textures, & soundtrack should make for a treat, & make up for the jarring
eldritch cyrillic horrors, one might think...
well, thing is, this thing has one of
the worst gameplay experiences one could
possibly concoct, it's as if the developers
made it excruciating on purpose!
No wonder it flopped so hard back in the day.

Funnily enough, I've read this anectode,
that at the E3 fair
the lead dev was elusive when at least
one journalist inquired on the gameplay,
expecting him to focus on the trees instead.
You're probably better off playing
a Win9x copy of Freecell, which is
why I decided edit ourselves a nice
alt.selection pointer.

The studio would go on to release
an other game, "Evil Genius",
the next year(2004), with
decent reception...
however, it wasn't enough
for the perceived high-risk
given by this disaster, & thus
Elixir studio orderly closed in 2005,
with just enough to pay its liquidated staff.

Ah yes, before I forget,

the names of those poor souls :

Art
W.Kresil : Lead artist
A.Rana, M.Baas : Artists
A.Jeyendran, S.Chapman : Junior artists
P.Kempton, S.Wilkins : Senior artists

Design
D.Hassabis (aka focus-on-teh-trees-lad) : Executive designer
A.Carless : Co-lead designer
B.Gonshaw, I.James, M.Harman : Additional designers
F.Poiker : Technical Design
J.McDonagh : Additional design & PR

In the additional thanks section
D.Jones : Additional design

Release serie 1 BIS!

What's new :
-A wonky, link select/alias.
Looks better than i thought...;
-A Mac-esque text-select ;
-Minor colour-fix on the other two I-beams.

Back in the original release :
-The in-game normal arrow & map-view move cursor ;
-Edits off the latter for horizontal & vertical resize(& scrolling);
-Custom precision selector/crosshair/target off of the same cursor;
-Pair of I-beams, of course based on the same cursor;
-Custom clock-face WiB & wait cursors, same base
-A custom unavailable/disallowed/no-drop, this mostly based on the normal arrow;
-An alt.select up-ward arrow, because Win9x Freecell has better gameplay .

To do :
-Diagonals pls .


Tags: Windows XP Mac OS Abstract ■ Yellow Metal Shiny Game Symbol

Resources

by ꧁​Ꮯʋꝛ̢ ⳽σ̴ꝛ̢⬩Ꮯⱺ︠͡ ɭȴٟᥱᥴ​ ︠Ꞇῗٟσ̴ᥰٟῗٟst꧂

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Recent reviews and comments

Ok, I still don't own these,but...
ripping the two base, in-game cursors
was a bit of an endeavour ;Þ

Oh, hey Thth ~

As I was typing :

I tried capturing those two cursors
with the Print key... *buzzer*

tried capturing 'em with IrfanView... *buzzer*

tried resource hacker on the executable (404)
& tried it on the .dll files included (null)

I looked up if I could decompress the game's data...
there was indeed an extractor for "Evil genius"
that handled the very same compression.
But then, I was confronted with another file format
I couldn't possibly handle.

This should've marked
the end of our quest, yes?
Haha, well... no.

You see, if the development
does its upmost to forbid us
from ripping those assets, it means
we gotta go ahead, & rip the assets anyway!

And I had an epiphany (maybe two).
1-The cursors DO, appear in YouTube footage... what gives?
2-I randomly found out, that cursor size slider & registry setting
DO, affect the in-game cursors!

ERGO, I took very brief footage of those two cursors
at humongous sizes, opened it on VLC, pressed the Print key,
& pasted on paint. GOTCHA :Þ ...sorta...

At first I cropped the cursors, & made
some basic math to shrink 'em down.
However, the artifacts didn't sit well with me,
so I sampled the averages from the screencaps
of the giga-cursors, & reconstructed 'em.
Pixel.By.PIXEL.
Lol.

user icon RIDDLER registered user on February 16th

5 out of 5 stars.

Why did you upload this cursor set if you have not finished it?

It is a very good set but please finish it.

I had the itch to put it on display xÞ
That, & I'm unsure how to handle
the diagonals.

If it can cheer you up,
I did, try making
a link/alias cursor
for hits&giggles...
it ended up looking decent...? Lol

user icon THTH registered user on February 18th

5 out of 5 stars.

collector, incredible work, I used that same technique with several sets because they were impossible to extract from the games haha ​​thanks!

I have good news & bad news.
The good :
I have a decent link/alias,
corrected the I-beams, & got
a Mac-esque one too.
The bad : I still can't figure out
those accursed diagonals >.>

user icon Anonymous